AI Insights · Timothy · July 2023
Top 5 First Person Games on iOS in Oceania - Q2 2023
Discover the performance of the top 5 first-person games on iOS in Oceania during Q2 2023, including their revenue, downloads, and active users.
In the second quarter of 2023, the top five first-person games on iOS in Oceania showed notable trends in weekly revenue, downloads, and active users. Here’s a breakdown of their performance:
Call of Duty®: Mobile
Throughout Q2 2023, the game experienced fluctuations in weekly revenue, peaking at around $96K in early April and maintaining an average of $86K to $95K in subsequent weeks. Weekly downloads remained relatively stable, ranging from 6.8K to 9.2K, with a slight increase towards the end of June, reaching 7.7K. Active users showed a consistent trend, averaging around 90K to 95K, with a peak of 99K in early May.
Minecraft
The game's weekly revenue showed a steady increase, starting at approximately $32K in late March and peaking at $42K by the end of June. Downloads were stable, averaging around 1.1K to 1.2K per week. Active users remained high, fluctuating slightly but staying within the range of 155K to 162K throughout the quarter.
Chapters: Interactive Stories
Weekly revenue for this game varied, starting at $14.8K at the end of March and peaking at $18K in mid-April, then stabilizing around $12K to $15K towards the end of June. Downloads saw a peak of 1.7K in mid-April but declined to around 700 by the end of June. Active users also declined from around 4.7K in early April to 2.7K by the end of June.
Cooking Madness-Kitchen Frenzy
This game maintained a steady weekly revenue, averaging between $7.8K and $11K, with a peak of $10.3K in the final week of June. Downloads fluctuated, reaching a high of 3.4K in mid-April but dropping to around 2.2K by the end of June. Active users showed a slight decrease, averaging around 6.2K to 10.2K, with a notable peak of 8.1K in mid-June.
Blackjack 21: Blackjackist
The game’s weekly revenue saw significant variations, starting at $4.2K in late March, peaking at $38K in mid-June, and ending at around $4.6K by the end of June. Downloads were relatively stable, ranging from 760 to 1.2K per week. Active users increased over the quarter, starting at 1.8K and reaching approximately 2.6K by the end of June.
These insights are based on data from Sensor Tower. For more detailed information, visit Sensor Tower’s platform.